Eroticissima (Eros, for short) is a consent-first VR experience where real people
connect through fully customizable non-binary avatars, a live
motion library, and haptic-enabled intimacy, built by artists,
for everyone who was never the target audience.
Eroticissima is in private beta right now. You enter as a HAVAS, a fully non-binary, customizable body that moves with you in VR. You meet another real person. You propose an
interaction. They decide. If they say yes, the experience begins.
That's it. That's the whole design.
No puppets. No pre-recorded loops.
No one gets touched without asking first.
Every interaction in Eroticissima runs on the LoveTriggerSDK, and it's open source. Not "open source eventually." Open now!
GNU GPL v3. Unity 2023. Photon Fusion 2. Full consent pipeline, VRIK embodiment, Timeline sequencing, NPC partner AI.
If you're a Unity developer and you've ever wanted to build something that treats intimacy
as seriously as any other human experience, this is your framework.
Every Curated Adventure in the game is commissioned from an artist with their own ongoing investigation into sexuality, the body, and what intimacy means in a
digital space.
The result is not content. It is not a skin pack or a scene unlock. It is an authored erotic experience with
a point of view, a politics, and a name on it.
Cloris NFT Latex Edition
Built on VRM technology with full inverse kinematics, soft body physics, spring bone hair simulation, and real-time lip-sync. They move the way you move. They sound
the way you sound.
Non-binary by design. Modular by architecture. Body type, genitalia, materials, accessories - every configuration available without a single assumption about who you are or what you want.
Choose yours from our NFT collection. Or build one for free by playing. Either way, get ready. ;)
M+M LoveTrigger
A LoveTrigger is a motion sequence, authored, named, and stored in a library you build yourself over time.
Under the hood, each LT is a runtime interaction request driven by the LoveTriggerSDK: full-body motion capture data delivered through the Playables API, synchronized across both avatars via Photon Fusion 2, with VRIK blending in and out around every sequence so the transition between your body and the authored motion is seamless.
The range is deliberate and complete, from a hand on a shoulder to an intense kiss to full explicit content shared between players in a private room. Every LT in the base library is free. Artist and creator collections expand what's possible.
One rule that never changes:
a LoveTrigger is always a request.
Your partner receives it.
Your partner decides.
Only then does anything happen.
Collection of Haptic Toys
You can choose your favorite toys to unlock beautiful climax scenes and haptic functions for maximus placer. Our Ero's Toys can also control movement and positions from your partners, unlock new LTs & more!.
Cloris & Gotö in Webcam Bukkake Adventure
Eroticissima commissions artists. Not studios. Not content farms. Artists, with an existing practice, an ongoing investigation, and something to say about
sexuality, the body, and intimacy in digital space.
Each Curated Adventure is a complete experience: original narrative, commissioned motion capture, haptic design, spatial audio, and a visual world built specifically for VR.
Every element, the way the scene opens, the way bodies move through it, the way it ends, is a creative decision made by the artist, not a default setting.
The technology running underneath it is the LoveTriggerSDK : Timeline sequencing, dynamic avatar binding, Cinemachine cinematics, and real-time haptic output to connected devices. The artist authors the experience once. The system delivers it with full fidelity
every time.
Eroticissima runs on a consent-first multiplayer framework built in Unity, currently in private beta. Here's what that actually means:
You enter as your HAVAS — a Hybrid Avatar / Virtual Agent System, a fully non-binary, customizable body you either choose from our NFT collection or build for free by playing. Your HAVAS is physically alive: soft bodies, joint physics, skin and hair collisions, lip-sync, and full inverse kinematics through VR motion tracking. It moves like you. It feels like you. *hot*
Interactions between players happen through LoveTriggers (LTs) : a motion library ranging from a soft touch or an intense kiss to full explicit scenes. Every LoveTrigger is a request, not a command. Your partner receives it, considers it, and chooses. The multiplayer networking - built on Photon Fusion - handles the real-time synchronization across both bodies. Consent is not a UI feature bolted on top. It is literally the architecture the system runs on.
In Solo Mode, you follow Curated Adventures, original scenes commissioned from artists, each with their own narrative, haptic design, and motion library. In Multiplayer Mode, you and another player share a private room where you build your own experience together using your LT collections.
Toys and accessories, physical haptic devices or digital collectibles, can unlock additional scenes, intensities, and shared controls between players.
The open-source LoveTriggerSDK powering all of this is available to developers and contributors via our GitHub and Discord. ;)
Because none of them were made for me and I suspect none of them were made for you either.
Most VR erotic experiences are solo by design. You and a puppet. The puppet reacts on cue, makes the sounds it was told to make, and has no interiority. The body it wears - usually female, always available, never complex - exists entirely for your consumption. Queer experiences are an afterthought. Non-binary bodies don't exist at all. And when it ends, you're exactly as alone as when you started.
I built Eroticissima because I wanted something that doesn't currently exist: a genuine multiplayer experience of intimacy in a digital space, made with the same artistic rigor we bring to any serious investigation of the human body.
Sex and love are not solo activities. They require another person who has their own desires, their own hesitations, their own agency. Removing that - replacing it with a responsive puppet - doesn't explore sexuality. It just automates it, and makes people more isolated in the process.
Eroticissima is in private beta now, with a live SDK and a growing community of developers and artists building on it. It is simultaneously a VR game, an art research project, and an open-source framework - the first of its kind where consent is not a checkbox but the core infrastructure every interaction is built on. The artists we collaborate with aren't illustrating someone else's fantasy. They're investigating their own. That's the difference.
This was always going to take time to build properly. We think it's worth it. <3
No. And the fact that you're asking is exactly the problem I'm trying to solve.
"Porn game" implies a passive consumption loop: you watch, you finish, you close the tab. The body on screen exists for your gratification and has no stake in the interaction. The experience is designed to be disposable. Eroticissima is none of those things.
It is an art research project that happens to run as a VR game. Every artist we collaborate with comes to Eroticissima with their own ongoing investigation into sexuality, intimacy, and the body, in digital space, in performance, in their practice. The project don't commission fantasy illustrations, it give artists a technical framework — the LoveTriggerSDK — and ask them to push their own limits inside it. The result is Curated Adventures: authored erotic experiences with a genuine artistic point of view, a narrative, a haptic design, a politics.
The multiplayer experience is not pornographic either. It is two people - with bodies they chose, using interactions they both agreed to - finding out what intimacy means when physical distance is removed but the other person is still genuinely there, with their own agency, their own hesitation, their own desire. Soooo it's not porn.
Is there explicit content? Yes. Does it involve real bodies doing real things to each other in a virtual space? Also yes. I'm not going to apologize for that or hide behind euphemism. But the framework it runs inside - consent-first, artist-led, open-source, queer by design - is the opposite of what the porn industry has built.
If you came here looking for a passive consumption loop, you'll probably find us frustrating. Good.
The core game is free. That has never changed and it never will.
Eroticissima exists because of the open-source community : the developers, artists, and researchers who publish their work freely so others can build on it. That debt is repaid the same way. The core experience, the HAVAS you build in-game, the base LoveTrigger library, and the LoveTriggerSDK itself are all free and open under GNU GPL v3.
What you can choose to invest in:
NFT Assets & HAVAS : Artist-created avatar editions, limited collections, and premium body configurations available on our marketplace. These are downloadable, game-ready assets you own. The artists who made them earn directly from every sale.
Curated Adventures : Full artistic experiences commissioned from individual creators. Each adventure is free during the artist's featured month. After that, it joins the permanent library where you can buy it once and keep it forever.
LoveTrigger Collections : Premium motion libraries expanding what you and your partner can do together. Base LTs come free with the game. Artist and creator packs are purchasable with ErosXT [$EXT], our Solana-based token, or standard currency.
Patreon : If you want to support active development now, before the full public launch, our Patreon tiers give you early access, free monthly assets, and direct SDK access for creators. From €2/month.
The core is free because the experience should be accessible to everyone. The ecosystem around it supports the artists, developers, and researchers who make it worth experiencing.
YES!!! and you don't have to wait anymore.
The LoveTriggerSDK is live. It is the same open-source Unity framework powering Eroticissima's core interaction system, and it is available right now to anyone who wants to build with it.
If you're a Unity developer, the SDK gives you the full consent-first interaction pipeline: LoveTrigger authoring, multiplayer networking via Photon Fusion, VRIK avatar embodiment, Timeline cinematic sequencing, and NPC partner AI. Everything is documented, namespaced, and built to be extended. Pull it from GitHub, request access via Discord, or support development on Patreon to get direct technical onboarding.
If you're a 3D artist or character creator, we work with DAZ and VRM pipelines. Our HAVAS are built to be non-binary and fully modular, mix body configurations, materials, accessories, and genital attachments without assumptions baked in. Commissioned artists retain their intellectual property and earn from the assets they create.
If you're an artist with a project, a performance practice, a research interest in digital intimacy, an erotic narrative you've been wanting to realize, we want to hear from you. Our Curated Adventures model exists specifically to give artists the technical infrastructure to investigate sexuality on their own terms.
Everything runs under GNU GPL v3 for the core code. The ecosystem it enables, the adventures, the HAVAS, the LoveTrigger collections, belongs to the people who make it.
Start here: SDK Documentation